CASE STUDIES
Our different case studies
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XTiming Case Study: 5th Invention
June 10th, 2020, Tian Haibo domestic version of the Chinese cultural game "5th Invention" was launched. Five days later, it received 10,000 star reviews on App Store.
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XTiming Case Study: Boyaa
How does “Boyaa interactive” maintain leading position in Chinese Board game market? In 2019, the monetization model of “IAA+IAP” helps hyper-casual game developers earn a lot, but how about 2020?
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XTiming Case Study: MY DINO PARK
Cool Real "MY DINO PARK" interview: Is it now Good times? Or Bad times?
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XTiming Casy Study: Idle Fossil Museum
Self-publishing Experience Shared by Gravity Games