CASE STUDIES
Our different case studies
XTiming Case Study: 5th Invention
June 10th, 2020, Tian Haibo domestic version of the Chinese cultural game "5th Invention" was launched. Five days later, it received 10,000 star reviews on App Store.
XTiming Case Study: Boyaa
How does “Boyaa interactive” maintain leading position in Chinese Board game market? In 2019, the monetization model of “IAA+IAP” helps hyper-casual game developers earn a lot, but how about 2020?
XTiming Case Study: MY DINO PARK
Cool Real "MY DINO PARK" interview: Is it now Good times? Or Bad times?
XTiming Casy Study: Idle Fossil Museum
Self-publishing Experience Shared by Gravity Games