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01 Jul. 2021

XTiming Case Study: 5th Invention

June 10th, 2020, Tian Haibo domestic version of the Chinese cultural game "5th Invention" was launched. Five days later, it received 10,000 star reviews on App Store.

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01 Jul. 2021

XTiming Case Study: Boyaa

How does “Boyaa interactive” maintain leading position in Chinese Board game market? In 2019, the monetization model of “IAA+IAP” helps hyper-casual game developers earn a lot, but how about 2020?